Arcanum

"'There's a place inside your mind where you can find the root of your connection to magic. Meditation helps you to tap into that connection. Magic-sensitive people call this ability to see magic through the lenses of your mind 'Arcanum''.                     - Tianna"Arcanum is where you choose your inspirations.

Mystery Schools
- Fire Inspirations give you the ability to deal continuous damage.

- Water Inspirations focus on enemy control, since freezing to thick mists.

- Earth Inspirations makes you more durable, giving you additional protection.

- Air Inspirations are useful for enemy slowing, making harder to them hit you.

- Life Inspirations can increase you damage and heal you.

- Death Inspirations cuts enemy health regen and gives you life steal abilities.

- Energy Inspirations raise your luck and take care of hordes of enemies.

- Spirit Inspirations lowers enemy sanity and give you control of their attacks.

Arcanum Bond
To learn the spells, you need the Arcanum Bond, giving you full access of its School Magics.

You can get a maximum of 4 Bonds.

1st: Reward from "First inspiration" quest, decided from the inspiration used to kill the thief.

2nd: Reward from "Chasing competence" quest.

3rd: TBA

4th: TBA

Statistics
Unlocked after learning 20 inspirations, or first avaiable at level 21.

Gives you the option to spend Inspiration Points at following options:

- +5% Inner Amplification, increasing damage output.

- +1 Health Point

- +5 Willpower Points

Respec
Gives you the ability to reassign all your previously used Inspiration Points and Arcanum Bonds.

First time is free of use.

Second time and on are exclusive to Mighty Supporters.