School of Blood Mystery Inspiration

Unlocked by Arcanum Bonding: The Mystery of Blood. The Mystery of Blood is in a $0.99 purchasable expansion pack along with the Mystery of Chaos.

Blood Mysteries are focused on exchanging health for damage rather than Willpower.

Currently there are 5 Blood Mysteries.

Blood Mysteries are physical.

Basic Inspiration
Vein Crack: You open a vein of yours to mold a blood streak into a spinning crimson disk and toss it, slicing the target.

Base damage: 4

Health cost: 11% of maximum health - if the amount of consumed health points is higher than 4, 75% of the extra points are used to increase the base damage.

Advanced Inspiration
Artery Salvo: You slit your artery and weave the stream of blood into a barrage of tiny spears that relentlessly pierce the target.

Base damage: 7

Base Willpower cost: 2

Health cost: 33% of maximum health - if the amount of consumed health points is higher than 7, 75% of the extra points are used to increase the base damage.

Expert Inspiration
Cardiac Sacrifice: You overload your heart by extracting your vital fluids to create an explosive ball of blood and hurl it, devastating the target's body.

Base damage: 10

Base Willpower cost: 4

Health cost: 55% of maximum health - if the amount of consumed health points is higher than 10, 75% of the extra points are used to increase the base damage.

Properties: blood, Expert Inspiration, intimidation

Unique Inspiration
Hemic Retribution: You inspire your blood to have a will of its own and a taste for revenge. While under the effects of this blessing, your blood violently strikes back at anyone who dares to harm your body, dealing damage equal to a percentage of health you just lost.

Blessing: You reflect a percentage of the health lost back at the enemy who attacked you as damage.

Base value of damage returned: 25% - if the enemy's attack was not powerful enough, no damage will be reflected

Health cost: 5

Lurid Salvation: Finishing off an enemy with a Blood inspiration allows the player to retrieve all the health used to invoke it. On top of that, player receives a heal equivalent of 15% of player's max health. (passive)

Base damage: -

Health cost: -